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Also, what’s the deal with some of their random dialogue? “I have a bad feeling about our mission…” Stating the obvious a little? I like the idea of having a squad, but in practise they are quite a pain due to their jerky movements. I don’t think any of Gearbox’s enemies are as fun or unique as those from Half-Life.įinally, we meet up with some friendly marines to assist us.
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The other enemy is some kind of charging alien, but we didn’t see much of it this chapter. Maybe it’s just me but it seems really similar to the Bullsquid in terms of its attacks and the tactics you need to use against it. Firstly, there is the advanced zombie – the gonome. There isn’t much in the way of story in this chapter, but we do get introduced to two new enemies. This is the first chapter so far that I have really enjoyed playing. I thought the design of the puzzles in this chapter was great, especially the one where you have to keep moving the box along with you to get past various barricades. I enjoyed being back in the depths of Black Mesa for this chapter, especially the first half in which we are alone in a more dilapidated industrial area. In all, a nice meaty chapter that really starts to give Opposing Force a feel of its own rather than just being more Half-Life. Again, a nice spin on puzzles we’ve seen before that makes things a little different. The other crate puzzle, where you have to use the same little crate to make 3 or 4 jumps, is a clever sequence that wasn’t seen in Half-Life.Īnd of course we’ve shut off power switches before in Half-Life, but here it’s to un-electrify a cable so that we can climb the elevator shaft. Yes, the explosive crate puzzle is similar to blocking the laser shield in Questionable Ethics, but it’s a little different spin on things. What I really liked about this chapter were the puzzles. We don’t get to see the gonome before facing off with one, but the scientist at the beginning of Op4 did hint at “the next stage of mutation.”
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Not only do we first get to fight Race X, but the numerous puzzles included in this chapter are a little more in depth than what we faced in Half-Life.Īgain in line with Half-Life, we get to see the pit drones running above us before actually facing them. Unlike the previous chapter which I saw as mostly filler – and mainly to connect Op4 with Half-Life – Missing in Action is where Gearbox really started to stretch their legs and broaden Opposing Force. Overall, it’s interesting and various obstacle course. The engineer destroyed the broken door and entered the elevator, but I had to push another soldier very hard to get him into the lift. At one point there will be very hard grenade throw.įinally, two soldiers blow the door and we meet them. The offices are heavily barricaded due to invasion, so we have to crawl through vents or go under the floor. The elevator scene reminds of the Office Complex, but it has two steps here: we need to remove voltage from the wire before climbing it. The environments are pleasing to look at. Then we appear in the nice underground passage with pipes and then in the big cavern. The journey around the fans is thrilling, especially when we have to go between them.Ī trademark puzzle is solved by us here – to open the way, we have to look at the warning sign. The “next stage of zombie mutation” is also present. Often a path is blocked, and we have to find a way around.Īt first we encounter Xen growth, headcrabs and zombies, it’s fun to gib them with heavy wrench. This chapter is an interesting obstacle course through various environments: pipeworks, furnaces, ventilations, offices. The Replay Experience Experiment aka TREE.Opposing Force: Missing in Action | RTSL Menu